Gigerpunk
GIGERPUNK CITY / STREET ARCHIVE

Faction Relationships

Ten ranked lists, one from each faction’s point of view. Each faction ranks the other nine. Rank 1 is the most hostile or least trusted; rank 9 is the closest or most useful. These are starting attitudes for role play, not rules for individual characters. Allegiances, personal friends and foes will vary wildly.

Dreads perspective

  1. Reapers — They harvest vulnerable neighbours for parts.
  2. Ascendant — They profit from the costly enhancements everyone needs.
  3. Sec-Ops — A paid threat to their rooms and territory.
  4. Hunger — Their blood hunger makes a friendly face dangerous.
  5. Kult — Their rituals take modification somewhere frightening.
  6. Gigerpunks — A rival street gang rushing on Buzz.
  7. Fusion Docs — Expensive help when a battered implant fails.
  8. Tracers — Useful when one of their own goes missing.
  9. Sweet Things — The people who hear trouble coming through the clubs.

Gigerpunks perspective

  1. Ascendant — They own the parts and prices that keep punks chasing.
  2. Reapers — They target bodies carrying fresh grafts.
  3. Sec-Ops — They are paid to stop fights and clear streets.
  4. Hunger — A beautiful predator can still strip a punk of control.
  5. Kult — Their extreme alterations fascinate and disturb.
  6. Dreads — A rival gang that refuses their frantic pace.
  7. Tracers — A nuisance who may also find a missing friend.
  8. Fusion Docs — They can fit and fix the next upgrade.
  9. Sweet Things — They share the nightlife and know its dangers.

Fusion Docs perspective

  1. Reapers — Stolen parts create profit and dangerous questions.
  2. Tracers — They trace parts and clients back to the surgery.
  3. Kult — They want surgery to serve ritual rather than function.
  4. Gigerpunks — Impatient clients push enhancements past their limits.
  5. Dreads — Worn bodies need repair, though cash is scarce.
  6. Hunger — Their specialised modifications require skilled upkeep.
  7. Sweet Things — They know when the streets need a discreet fitting.
  8. Sec-Ops — Military hardware brings substantial paid work.
  9. Ascendant — The owners of manufacturing and the largest budgets.

Reapers perspective

  1. Tracers — They follow the trail left by missing people and parts.
  2. Dreads — They guard their streets and remember intruders.
  3. Sec-Ops — They can break a crew when someone hires them.
  4. Sweet Things — They notice who fails to return from a shift.
  5. Gigerpunks — Fresh parts are tempting, but punks travel in packs.
  6. Hunger — They are dangerous clients for rare components.
  7. Kult — They seek unusual parts with few questions.
  8. Ascendant — They pay well and can punish a mistake.
  9. Fusion Docs — They keep the second hand market alive.

Ascendant perspective

  1. Reapers — They turn expensive products into stolen stock.
  2. Gigerpunks — They flaunt grafts outside the approved market.
  3. Dreads — They hold territory below the towers.
  4. Kult — They deform technology sold as elegant advancement.
  5. Tracers — They uncover records their owners would rather bury.
  6. Hunger — Their cultivated appetites suit private luxury poorly when exposed.
  7. Sweet Things — They overhear what executives reveal after dark.
  8. Fusion Docs — They maintain valuable bodies and corporate parts.
  9. Sec-Ops — Reliable protection for people and property.

Kult perspective

  1. Ascendant — Their polished perfection mocks the pleasure of deformation.
  2. Tracers — They investigate people who stay in the chapel.
  3. Sec-Ops — They can force a service to end for a fee.
  4. Dreads — Their grounded gang life resists surrender to ritual.
  5. Sweet Things — They hear rumours around the chapel and warn others.
  6. Gigerpunks — They alter themselves boldly without sharing the faith.
  7. Reapers — They obtain unusual components from dark sources.
  8. Hunger — Their remade bodies are intriguing and unsettling.
  9. Fusion Docs — They possess the skill to make impossible alterations.

Hunger perspective

  1. Reapers — They might trade in the body after a feeding.
  2. Tracers — They can follow a disappearance to its source.
  3. Dreads — They know their streets and dislike predatory strangers.
  4. Sec-Ops — A guard can shut a door against them.
  5. Sweet Things — They spot danger in clubs before anyone else.
  6. Gigerpunks — A pack of wired punks is difficult to intimidate.
  7. Kult — They understand extreme alteration but prize a different outcome.
  8. Fusion Docs — They maintain the systems on which blood hunger depends.
  9. Ascendant — They offer privacy, luxury and powerful patrons.

Tracers perspective

  1. Reapers — Missing people and stolen implants point into their alleys.
  2. Ascendant — They can hide an answer behind wealth and ownership.
  3. Hunger — Their appetites leave witnesses terrified or absent.
  4. Kult — The chapel draws people away from ordinary life.
  5. Sec-Ops — They stand between investigators and a paid client.
  6. Gigerpunks — They flee questions but witness street violence.
  7. Fusion Docs — They can identify a part and who fitted it.
  8. Dreads — They know the neighbourhood and its absences.
  9. Sweet Things — They remember faces and warn others quietly.

Sweet Things perspective

  1. Reapers — They hunt people walking home from the clubs.
  2. Hunger — They make predation look like glamour.
  3. Ascendant — They can bury complaints with money and influence.
  4. Sec-Ops — A client can hire them to turn refusal into danger.
  5. Kult — Their chapel may draw in someone who cannot leave.
  6. Gigerpunks — Buzz can make a shared night unpredictable.
  7. Fusion Docs — They repair injuries and keep working bodies functioning.
  8. Tracers — They can find a missing friend.
  9. Dreads — They check who made it home and stand together.

Sec-Ops perspective

  1. Reapers — They strip valuable military implants from fallen bodies.
  2. Kult — Their rituals make a routine contract unpredictable.
  3. Tracers — Their questions can expose an ugly job.
  4. Gigerpunks — Their public challenges can start a needless fight.
  5. Dreads — Their streets are defended by people with long memories.
  6. Hunger — Their blood appetite changes the risk of protection.
  7. Sweet Things — They hear about trouble before it reaches a client.
  8. Fusion Docs — They fit, maintain and repair prized military parts.
  9. Ascendant — They offer the richest and steadiest contracts.
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